using System.Collections.Generic; using UnityEngine; using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { [GenerateHLSL] public enum ColorPickerDebugMode { None, Byte, Byte4, Float, Float4, } [Serializable] public class ColorPickerDebugSettings { public ColorPickerDebugMode colorPickerMode = ColorPickerDebugMode.None; public Color fontColor = new Color(1.0f, 0.0f, 0.0f); public float colorThreshold0 = 0.0f; public float colorThreshold1 = 200.0f; public float colorThreshold2 = 9000.0f; public float colorThreshold3 = 10000.0f; public void OnValidate() { } } }