using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { [Serializable] public class IndirectLightingController : VolumeComponent { public MinFloatParameter indirectSpecularIntensity = new MinFloatParameter(1.0f, 0.0f); public MinFloatParameter indirectDiffuseIntensity = new MinFloatParameter(1.0f, 0.0f); } }