using UnityEngine.Experimental.Rendering.HDPipeline; namespace UnityEditor.Experimental.Rendering.HDPipeline { public class SerializedProxyVolume { public SerializedProperty root; public SerializedProperty shape; public SerializedProperty boxSize; public SerializedProperty sphereRadius; public SerializedProxyVolume(SerializedProperty root) { this.root = root; shape = root.Find((ProxyVolume p) => p.shape); boxSize = root.Find((ProxyVolume p) => p.boxSize); sphereRadius = root.Find((ProxyVolume p) => p.sphereRadius); } } }