using System; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Experimental.Rendering.HDPipeline; namespace UnityEditor.Experimental.Rendering.HDPipeline { partial class HDReflectionProbeEditor { internal static Color k_GizmoThemeColorExtent = new Color(255f / 255f, 229f / 255f, 148f / 255f, 80f / 255f); internal static Color k_GizmoThemeColorExtentFace = new Color(255f / 255f, 229f / 255f, 148f / 255f, 45f / 255f); internal static Color k_GizmoThemeColorInfluenceBlend = new Color(83f / 255f, 255f / 255f, 95f / 255f, 75f / 255f); internal static Color k_GizmoThemeColorInfluenceBlendFace = new Color(83f / 255f, 255f / 255f, 95f / 255f, 17f / 255f); internal static Color k_GizmoThemeColorInfluenceNormalBlend = new Color(0f / 255f, 229f / 255f, 255f / 255f, 80f / 255f); internal static Color k_GizmoThemeColorInfluenceNormalBlendFace = new Color(0f / 255f, 229f / 255f, 255f / 255f, 36f / 255f); internal static Color k_GizmoThemeColorProjection = new Color(0x00 / 255f, 0xE5 / 255f, 0xFF / 255f, 0x20 / 255f); internal static Color k_GizmoThemeColorProjectionFace = new Color(0x00 / 255f, 0xE5 / 255f, 0xFF / 255f, 0x20 / 255f); internal static Color k_GizmoThemeColorDisabled = new Color(0x99 / 255f, 0x89 / 255f, 0x59 / 255f, 0x10 / 255f); internal static Color k_GizmoThemeColorDisabledFace = new Color(0x99 / 255f, 0x89 / 255f, 0x59 / 255f, 0x10 / 255f); internal static readonly Color[][] k_handlesColor = new Color[][] { new Color[] { Color.red, Color.green, Color.blue }, new Color[] { new Color(.5f, 0f, 0f, 1f), new Color(0f, .5f, 0f, 1f), new Color(0f, 0f, .5f, 1f) } }; } }