using UnityEngine; namespace UnityEditor.Experimental.Rendering { public static class CoreEditorStyles { public static readonly GUIStyle smallTickbox; public static readonly GUIStyle miniLabelButton; static readonly Texture2D paneOptionsIconDark; static readonly Texture2D paneOptionsIconLight; public static Texture2D paneOptionsIcon { get { return EditorGUIUtility.isProSkin ? paneOptionsIconDark : paneOptionsIconLight; } } static CoreEditorStyles() { smallTickbox = new GUIStyle("ShurikenToggle"); var transparentTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false); transparentTexture.SetPixel(0, 0, Color.clear); transparentTexture.Apply(); miniLabelButton = new GUIStyle(EditorStyles.miniLabel); miniLabelButton.normal = new GUIStyleState { background = transparentTexture, scaledBackgrounds = null, textColor = Color.grey }; var activeState = new GUIStyleState { background = transparentTexture, scaledBackgrounds = null, textColor = Color.white }; miniLabelButton.active = activeState; miniLabelButton.onNormal = activeState; miniLabelButton.onActive = activeState; paneOptionsIconDark = (Texture2D)EditorGUIUtility.Load("Builtin Skins/DarkSkin/Images/pane options.png"); paneOptionsIconLight = (Texture2D)EditorGUIUtility.Load("Builtin Skins/LightSkin/Images/pane options.png"); } } }