using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Math", "Vector", "Cross Product")] public class CrossProductNode : CodeFunctionNode { public CrossProductNode() { name = "Cross Product"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Cross-Product-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_CrossProduct", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_CrossProduct( [Slot(0, Binding.None, 0, 0, 0, 0)] Vector3 A, [Slot(1, Binding.None, 0, 1, 0, 0)] Vector3 B, [Slot(2, Binding.None)] out Vector3 Out) { Out = Vector3.zero; return @" { Out = cross(A, B); } "; } } }