#ifndef LIGHTWEIGHT_INPUT_SURFACE_PBR_INCLUDED #define LIGHTWEIGHT_INPUT_SURFACE_PBR_INCLUDED #include "LWRP/ShaderLibrary/Core.hlsl" #include "CoreRP/ShaderLibrary/CommonMaterial.hlsl" #include "LWRP/ShaderLibrary/InputSurfaceCommon.hlsl" CBUFFER_START(_Terrain) half _Metallic0, _Metallic1, _Metallic2, _Metallic3; half _Smoothness0, _Smoothness1, _Smoothness2, _Smoothness3; float4 _Control_ST; half4 _Splat0_ST, _Splat1_ST, _Splat2_ST, _Splat3_ST; CBUFFER_END TEXTURE2D(_Control); SAMPLER(sampler_Control); TEXTURE2D(_Splat0); SAMPLER(sampler_Splat0); TEXTURE2D(_Splat1); TEXTURE2D(_Splat2); TEXTURE2D(_Splat3); #ifdef _TERRAIN_NORMAL_MAP TEXTURE2D(_Normal0); SAMPLER(sampler_Normal0); TEXTURE2D(_Normal1); TEXTURE2D(_Normal2); TEXTURE2D(_Normal3); #endif TEXTURE2D(_SpecGlossMap); SAMPLER(sampler_SpecGlossMap); #endif // LIGHTWEIGHT_INPUT_SURFACE_PBR_INCLUDED