using System; using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Serializable] [Title("Master/Unlit")] public class UnlitMasterNode : AbstractAdvancedMasterNode { public const string LightFunctionName = "Advanced"; public const string SurfaceOutputStructureName = "SurfaceOutputAdvanced"; public UnlitMasterNode() { name = "UnlitMaster"; UpdateNodeAfterDeserialization(); } public override string GetMaterialID() { return "SHADINGMODELID_UNLIT"; } public override int[] GetCustomDataSlots() { return new int[] { }; } public override string[] GetCustomData() { return new string[] { }; } public sealed override void UpdateNodeAfterDeserialization() { AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero)); AddSlot(new MaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero)); AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero)); AddSlot(new MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero)); // clear out slot names that do not match the slots // we support RemoveSlotsNameNotMatching( new[] { AlbedoSlotId, NormalSlotId, EmissionSlotId, AlphaSlotId }); } public override string GetSurfaceOutputName() { return SurfaceOutputStructureName; } public override string GetLightFunction() { return LightFunctionName; } } }