Shader "Graph/Generated.MetallicMasterNode554b91b5-7a00-4f5f-b71a-f7729fcbdee8" { Properties { [NonModifiableTextureData] TextureAsset_8f4a8771_6c8f_4107_9c0b_83da34d57a9b_Uniform("TextureAsset", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" "Queue"="Geometry" } Blend One Zero Cull Back ZTest LEqual ZWrite On LOD 200 CGPROGRAM #pragma target 3.0 #pragma surface surf Standard vertex:vert #pragma glsl #pragma debug #ifdef UNITY_COMPILER_HLSL Texture2D TextureAsset_8f4a8771_6c8f_4107_9c0b_83da34d57a9b_Uniform; #endif float HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_texOffset; float HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_strength; #ifdef UNITY_COMPILER_HLSL SamplerState my_linear_repeat_sampler; #endif #ifdef UNITY_COMPILER_HLSL #endif inline void unity_HeightToNormal (Texture2D heightmap, float2 texCoord, float texOffset, float strength, out float3 normalRes) { float2 offsetU = float2(texCoord.x + texOffset, texCoord.y); float2 offsetV = float2(texCoord.x, texCoord.y + texOffset); float normalSample = 0; float uSample = 0; float vSample = 0; normalSample = heightmap.Sample(my_linear_repeat_sampler, texCoord).r; uSample = heightmap.Sample(my_linear_repeat_sampler, offsetU).r; vSample = heightmap.Sample(my_linear_repeat_sampler, offsetV).r; float uMinusNormal = uSample - normalSample; float vMinusNormal = vSample - normalSample; uMinusNormal = uMinusNormal * strength; vMinusNormal = vMinusNormal * strength; float3 va = float3(1, 0, uMinusNormal); float3 vb = float3(0, 1, vMinusNormal); normalRes = cross(va, vb); } struct Input { float4 color : COLOR; half4 meshUV0; }; void vert (inout appdata_full v, out Input o) { UNITY_INITIALIZE_OUTPUT(Input,o); o.meshUV0 = v.texcoord; } void surf (Input IN, inout SurfaceOutputStandard o) { half4 uv0 = IN.meshUV0; float4 UV_de8d7b89_7b50_499d_aa73_0f2a725356e6_UV = uv0; float3 HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_normalRes; #ifdef UNITY_COMPILER_HLSL unity_HeightToNormal (TextureAsset_8f4a8771_6c8f_4107_9c0b_83da34d57a9b_Uniform, UV_de8d7b89_7b50_499d_aa73_0f2a725356e6_UV, HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_texOffset, HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_strength, HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_normalRes); #endif o.Normal = HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_normalRes; o.Normal += 1e-6; } ENDCG } FallBack "Diffuse" CustomEditor "LegacyIlluminShaderGUI" }