namespace UnityEngine.Experimental.Rendering.LightweightPipeline { [DisallowMultipleComponent] [RequireComponent(typeof(Camera))] public class LightweightAdditionalCameraData : MonoBehaviour { [Tooltip("If enabled shadows will render for this camera.")] public bool renderShadows = true; [Tooltip("If enabled depth texture will render for this camera bound as _CameraDepthTexture.")] public bool requiresDepthTexture = false; [Tooltip("If enabled opaque color texture will render for this camera and bound as _CameraOpaqueTexture.")] public bool requiresColorTexture = false; [HideInInspector] [SerializeField] float m_Version = 1; public float version { get { return m_Version; } } } }