// // This file was automatically generated. Please don't edit by hand. // #ifndef GEOMETRYUTILS_CS_HLSL #define GEOMETRYUTILS_CS_HLSL // Generated from UnityEngine.Experimental.Rendering.OrientedBBox // PackingRules = Exact struct OrientedBBox { float3 right; float extentX; float3 up; float extentY; float3 center; float extentZ; }; // // Accessors for UnityEngine.Experimental.Rendering.OrientedBBox // float3 GetRight(OrientedBBox value) { return value.right; } float GetExtentX(OrientedBBox value) { return value.extentX; } float3 GetUp(OrientedBBox value) { return value.up; } float GetExtentY(OrientedBBox value) { return value.extentY; } float3 GetCenter(OrientedBBox value) { return value.center; } float GetExtentZ(OrientedBBox value) { return value.extentZ; } #endif