using System; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.HDPipeline { [ExecuteInEditMode] public class DecalProjectorComponent : MonoBehaviour { public Material m_Material = null; public float m_DrawDistance = 1000.0f; public float m_FadeScale = 0.9f; public Vector2 m_UVScale = new Vector2(1, 1); public Vector2 m_UVBias = new Vector2(0, 0); public bool m_AffectsTransparency = false; private Material m_OldMaterial = null; private DecalSystem.DecalHandle m_Handle = null; public DecalSystem.DecalHandle Handle { get { return this.m_Handle; } set { this.m_Handle = value; } } public Material Mat { get { return this.m_Material; } } public void OnEnable() { if (m_Material == null) { var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset; m_Material = hdrp != null ? hdrp.GetDefaultDecalMaterial() : null; } if (m_Handle != null) { DecalSystem.instance.RemoveDecal(m_Handle); m_Handle = null; } Vector4 uvScaleBias = new Vector4(m_UVScale.x, m_UVScale.y, m_UVBias.x, m_UVBias.y); m_Handle = DecalSystem.instance.AddDecal(transform, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material); } public void OnDisable() { if (m_Handle != null) { DecalSystem.instance.RemoveDecal(m_Handle); m_Handle = null; } } // Declare the method signature of the delegate to call. public delegate void OnMaterialChangeDelegate(); // Declare the event to which editor code will hook itself. public event OnMaterialChangeDelegate OnMaterialChange; public void OnValidate() { // handle material changes if (m_OldMaterial != m_Material) { if (m_Handle != null) DecalSystem.instance.RemoveDecal(m_Handle); Vector4 uvScaleBias = new Vector4(m_UVScale.x, m_UVScale.y, m_UVBias.x, m_UVBias.y); m_Handle = DecalSystem.instance.AddDecal(transform, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material); m_OldMaterial = m_Material; // notify the editor that material has changed so it can update the shader foldout if (OnMaterialChange != null) { OnMaterialChange(); } } if (m_Material != null) { Shader shader = m_Material.shader; if ((shader != null) && (shader.name != "HDRenderPipeline/Decal")) { Debug.LogWarning("Decal projector component material is not using HDRenderPipeline/Decal shader.", this); } } } public void Update() { if (m_Handle != null) { if (transform.hasChanged == true) { Vector4 uvScaleBias = new Vector4(m_UVScale.x, m_UVScale.y, m_UVBias.x, m_UVBias.y); DecalSystem.instance.UpdateCachedData(transform, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle); transform.hasChanged = false; } } } private void DrawGizmo(bool selected) { var col = new Color(0.0f, 0.7f, 1f, 1.0f); Matrix4x4 offset = Matrix4x4.Translate(new Vector3(0.0f, -0.5f, 0.0f)); Gizmos.matrix = transform.localToWorldMatrix * offset; col.a = selected ? 0.5f : 0.2f; Gizmos.color = col; Gizmos.DrawWireCube(Vector3.zero, Vector3.one); } public void OnDrawGizmosSelected() { DrawGizmo(true); // if this object is selected there is a chance the transform was changed so update culling info Vector4 uvScaleBias = new Vector4(m_UVScale.x, m_UVScale.y, m_UVBias.x, m_UVBias.y); DecalSystem.instance.UpdateCachedData(transform, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle); } public void OnDrawGizmos() { DrawGizmo(false); } public bool IsValid() { // don't draw if no material or if material is the default decal material (empty) if (m_Material == null) return false; var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset; if ((hdrp != null) && (m_Material == hdrp.GetDefaultDecalMaterial())) return false; return true; } } }