using UnityEngine; using System; //----------------------------------------------------------------------------- // structure definition //----------------------------------------------------------------------------- namespace UnityEngine.Experimental.Rendering.HDPipeline { [GenerateHLSL(PackingRules.Exact)] public enum ShaderPass { GBuffer, Forward, ForwardUnlit, DeferredLighting, DepthOnly, Velocity, Distortion, LightTransport, Shadows, SubsurfaceScattering, VolumeVoxelization, VolumetricLighting, DbufferProjector, DbufferMesh } }