using UnityEngine; namespace UnityEngine.TestTools.Graphics { /// /// Represents one automatically-generated graphics test case. /// public class GraphicsTestCase { private readonly string _scenePath; private readonly Texture2D _referenceImage; public GraphicsTestCase(string scenePath, Texture2D referenceImage) { _scenePath = scenePath; _referenceImage = referenceImage; } /// /// The path to the scene to be used for this test case. /// public string ScenePath { get { return _scenePath; } } /// /// The reference image that represents the expected output for this test case. /// public Texture2D ReferenceImage { get { return _referenceImage; } } } }