using System; using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; [ExecuteInEditMode] public class SceneRenderPipeline : MonoBehaviour { public RenderPipelineAsset renderPipelineAsset; #if UNITY_EDITOR void OnEnable() { GraphicsSettings.renderPipelineAsset = renderPipelineAsset; } void OnValidate() { GraphicsSettings.renderPipelineAsset = renderPipelineAsset; } #endif }