using System; using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Serializable] [Title("Master/Eye")] public class EyeMasterNode : AbstractAdvancedMasterNode { //public const string MetallicSlotName = "Metallic"; //public const int MetallicSlotId = 2; public const string LightFunctionName = "Advanced"; public const string SurfaceOutputStructureName = "SurfaceOutputAdvanced"; public const string IrisMaskSlotName = "IrisMask"; public const int IrisMaskSlotId = 8; public const string IrisDistanceSlotName = "IrisDistance"; public const int IrisDistanceSlotId = 9; public EyeMasterNode() { name = "EyeMaster"; UpdateNodeAfterDeserialization(); } public override string GetMaterialID() { return "SHADINGMODELID_EYE"; } public override int[] GetCustomDataSlots() { return new int[] { 8, 9 }; } public override string[] GetCustomData() { string tangentInput = GetVariableNameForSlotAtId(7); if (tangentInput == "") tangentInput = "float2(1,0)"; else tangentInput = tangentInput + ".rg"; string irisMaskInput = GetVariableNameForSlotAtId(8); if (irisMaskInput == "") irisMaskInput = "0"; else irisMaskInput = irisMaskInput + ".r"; string irisDistanceInput = GetVariableNameForSlotAtId(9); if (irisDistanceInput == "") irisDistanceInput = "0"; else irisDistanceInput = irisDistanceInput + ".r"; return new string[] { "o.CustomData = float4(" + tangentInput + ", " + irisMaskInput + ", " + irisDistanceInput + ");" }; } public sealed override void UpdateNodeAfterDeserialization() { AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero)); AddSlot(new MaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero)); AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero)); //AddSlot(new MaterialSlot(MetallicSlotId, MetallicSlotName, MetallicSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(TangentSlotId, TangentSlotName, TangentSlotName, SlotType.Input, SlotValueType.Vector2, Vector4.zero)); AddSlot(new MaterialSlot(IrisMaskSlotId, IrisMaskSlotName, IrisMaskSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(IrisDistanceSlotId, IrisDistanceSlotName, IrisDistanceSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero)); // clear out slot names that do not match the slots // we support RemoveSlotsNameNotMatching( new[] { AlbedoSlotId, NormalSlotId, EmissionSlotId, //MetallicSlotId, SmoothnessSlotId, OcclusionSlotId, AlphaSlotId, TangentSlotId, IrisMaskSlotId, IrisDistanceSlotId }); } public override string GetSurfaceOutputName() { return SurfaceOutputStructureName; } public override string GetLightFunction() { return LightFunctionName; } } }