TEXTURE2D(_VegNoise); SAMPLER2D(sampler_VegNoise); TEXTURE2D(_VegWindMask); SAMPLER2D(sampler_VegWindMask); CBUFFER_START(_PerMaterial) float4 _VegPivot; float _VegStiffness; float4 _VegAssistantDirectional; float4 _VegWindDirection; float _VegWindIntensity; float _VegWindSpeed; float _VegDetailVariation; float _VegLeafShakeScale; float _VegLeafShakeSpeed; float _VegLeafShakePower; float _VegPerLeafBendScale; float _VegPerLeafBendSpeed; float _VegPerLeafBendPower; CBUFFER_END