using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sun : MonoBehaviour { public Transform eyePosition; Light sunlight; public Color daytimeSkyColor = new Color(0.31f, 0.88f, 1f); public Color nighttimeSkyColor = new Color(0.04f, 0.19f, 0.27f); // Use this for initialization void Start () { sunlight = GetComponent (); sunlight.color = daytimeSkyColor; } public float radius = 6; public float daySeconds = 1200; public float speed = 0.01f; public float blend = 0.25f; private float timeAnim = 0; // Update is called once per frame void Update () { timeAnim = (timeAnim + speed * Time.deltaTime) % daySeconds; Vector3 midpoint = eyePosition.position; midpoint.y -= 0.5f; float sunangle = timeAnim * 360; sunlight.transform.position = midpoint + Quaternion.Euler(0,0,sunangle)*(radius*Vector3.right); sunlight.transform.LookAt (midpoint); //sunlight.color = Color.Lerp(daytimeSkyColor, nighttimeSkyColor, timeAnim/blend); } }