namespace UnityEngine.Experimental.Rendering.LightweightPipeline { public class BeginXRRenderingPass : ScriptableRenderPass { public override void Execute(ScriptableRenderer renderer, ref ScriptableRenderContext context, ref CullResults cullResults, ref RenderingData renderingData) { Camera camera = renderingData.cameraData.camera; context.StartMultiEye(camera); } } }