namespace UnityEngine.MaterialGraph { [Title("Math/Quantize Node")] class QuantizeNode : Function2Input, IGeneratesFunction { public QuantizeNode() { name = "QuantizeNode"; } protected override string GetFunctionName() {return "unity_quantize_" + precision; } public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode) { var outputString = new ShaderGenerator(); outputString.AddShaderChunk(GetFunctionPrototype("input", "stepsize"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return floor(input / stepsize) * stepsize;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); visitor.AddShaderChunk(outputString.GetShaderString(0), true); } } }