namespace UnityEngine.MaterialGraph { [Title("Math/Vector/DDXY")] public class DDXYNode : Function1Input, IGeneratesFunction { public DDXYNode() { name = "DDXY"; } protected override string GetFunctionName() { return "unity_ddxy_" + precision; } public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode) { var outputString = new ShaderGenerator(); outputString.AddShaderChunk(GetFunctionPrototype("arg1"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return abs(ddx(arg1) + ddy(arg1));", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); visitor.AddShaderChunk(outputString.GetShaderString(0), true); } } }