using System; using System.Collections.Generic; using UnityEngine; using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph { [Serializable] [Title("Master/Lightweight/PBR Metallic")] public class LightweightMetallicMasterNode : AbstractLightweightPBRMasterNode { public const string MetallicSlotName = "Metallic"; public const int MetallicSlotId = 2; public LightweightMetallicMasterNode() { name = "LightweightMetallicMasterNode"; UpdateNodeAfterDeserialization(); } public sealed override void UpdateNodeAfterDeserialization() { AddSlot(new Vector3MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, new Vector4(0.5f, 0.5f, 0.5f), ShaderStage.Fragment)); AddSlot(new Vector3MaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, SlotType.Input, new Vector3(0,0,1), ShaderStage.Fragment)); AddSlot(new Vector3MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, Vector3.zero, ShaderStage.Fragment)); AddSlot(new Vector1MaterialSlot(MetallicSlotId, MetallicSlotName, MetallicSlotName, SlotType.Input,0, ShaderStage.Fragment)); AddSlot(new Vector1MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, 0.5f, ShaderStage.Fragment)); AddSlot(new Vector1MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, 1f, ShaderStage.Fragment)); AddSlot(new Vector1MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, 0, ShaderStage.Fragment)); // clear out slot names that do not match the slots // we support RemoveSlotsNameNotMatching( new[] { AlbedoSlotId, NormalSlotId, EmissionSlotId, MetallicSlotId, SmoothnessSlotId, OcclusionSlotId, AlphaSlotId }); } protected override string GetTemplateName() { return "lightweightSubshaderPBR.template"; } protected override void GetLightweightDefinesAndRemap(ShaderGenerator defines, ShaderGenerator surfaceOutputRemap, MasterRemapGraph remapper) { base.GetLightweightDefinesAndRemap(defines, surfaceOutputRemap, remapper); defines.AddShaderChunk("#define _METALLIC_SETUP 1", true); } protected override IEnumerable masterSurfaceInputs { get { return new[] { AlbedoSlotId, NormalSlotId, EmissionSlotId, MetallicSlotId, SmoothnessSlotId, OcclusionSlotId, AlphaSlotId, }; } } protected override IEnumerable masterVertexInputs { get { return new int[] { }; } } } }