// // This file was automatically generated. Please don't edit by hand. // #ifndef SHADERPASS_CS_HLSL #define SHADERPASS_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.ShaderPass: static fields // #define SHADERPASS_GBUFFER (0) #define SHADERPASS_FORWARD (1) #define SHADERPASS_FORWARD_UNLIT (2) #define SHADERPASS_DEFERRED_LIGHTING (3) #define SHADERPASS_DEPTH_ONLY (4) #define SHADERPASS_VELOCITY (5) #define SHADERPASS_DISTORTION (6) #define SHADERPASS_LIGHT_TRANSPORT (7) #define SHADERPASS_SHADOWS (8) #define SHADERPASS_SUBSURFACE_SCATTERING (9) #define SHADERPASS_VOLUME_VOXELIZATION (10) #define SHADERPASS_VOLUMETRIC_LIGHTING (11) #define SHADERPASS_DBUFFER_PROJECTOR (12) #define SHADERPASS_DBUFFER_MESH (13) #endif