using System; namespace UnityEditor.ShaderGraph { public struct MatrixNames { public const string Model = "UNITY_MATRIX_M"; public const string ModelInverse = "UNITY_MATRIX_I_M"; public const string View = "UNITY_MATRIX_V"; public const string ViewInverse = "UNITY_MATRIX_I_V"; public const string Projection = "UNITY_MATRIX_P"; public const string ProjectionInverse = "UNITY_MATRIX_I_P"; public const string ViewProjection = "UNITY_MATRIX_VP"; public const string ViewProjectionInverse = "UNITY_MATRIX_I_VP"; } }