using UnityEngine.TestTools.Graphics; public class ShaderGraphGraphicsTestSettings : GraphicsTestSettings { public int WaitFrames = 0; public ShaderGraphGraphicsTestSettings() { ImageComparisonSettings.TargetWidth = 512; ImageComparisonSettings.TargetHeight = 512; ImageComparisonSettings.AverageCorrectnessThreshold = 0.005f; ImageComparisonSettings.PerPixelCorrectnessThreshold = 0.005f; } }