using System.Collections.Generic; using System.Runtime.InteropServices; namespace UnityEditor.Experimental.ShaderTools.Internal { class SimpleDataCache { [StructLayout(LayoutKind.Explicit)] struct Item { [FieldOffset(0)] internal bool @bool; [FieldOffset(0)] internal byte @byte; [FieldOffset(0)] internal short @short; [FieldOffset(0)] internal ushort @ushort; [FieldOffset(0)] internal int @int; [FieldOffset(0)] internal uint @uint; [FieldOffset(0)] internal string @string; } Dictionary m_Items = new Dictionary(); public void Set(int key, bool v) { m_Items[key] = new Item { @bool = v }; } public void Set(int key, byte v) { m_Items[key] = new Item { @byte = v }; } public void Set(int key, short v) { m_Items[key] = new Item { @short = v }; } public void Set(int key, ushort v) { m_Items[key] = new Item { @ushort = v }; } public void Set(int key, int v) { m_Items[key] = new Item { @int = v }; } public void Set(int key, uint v) { m_Items[key] = new Item { @uint = v }; } public void Set(int key, string v) { m_Items[key] = new Item { @string = v }; } public bool GetBool(int key) { Item t; return m_Items.TryGetValue(key, out t) && t.@bool; } public byte GetByte(int key) { Item t; return m_Items.TryGetValue(key, out t) ? t.@byte : default(byte); } public short GetShort(int key) { Item t; return m_Items.TryGetValue(key, out t) ? t.@short : default(short); } public ushort GetUShort(int key) { Item t; return m_Items.TryGetValue(key, out t) ? t.@ushort : default(ushort); } public int GetInt(int key) { Item t; return m_Items.TryGetValue(key, out t) ? t.@int : default(int); } public uint GetUInt(int key) { Item t; return m_Items.TryGetValue(key, out t) ? t.@uint : default(uint); } public string GetString(int key) { Item t; return m_Items.TryGetValue(key, out t) ? t.@string : default(string); } public void Clear() { m_Items.Clear(); } } }