using System.Linq; using UnityEngine; using System.IO; namespace UnityEditor.Experimental.Rendering { static class CoreShaderIncludePaths { [ShaderIncludePath] public static string[] GetPaths() { return new[] { "Assets/ScriptableRenderPipeline/ScriptableRenderPipeline/Core", Path.GetFullPath("Packages/com.unity.render-pipelines.core") }; } } }