namespace UnityEngine.Experimental.Rendering { public struct RectInt { public static readonly RectInt zero = new RectInt(0, 0, 0, 0); public int x; public int y; public int width; public int height; public RectInt(int x, int y, int width, int height) { this.x = x; this.y = y; this.width = width; this.height = height; } } }