using System; using UnityEngine; namespace UnityEditor.ShaderGraph.UnitTests { /* [TestFixture] public class PropertyNodeTests { private class TestPropertyNode : PropertyNode { public const string TestPropertyName = "TestName"; public override PropertyType propertyType { get { return PropertyType.Float; } } public override PreviewProperty GetPreviewProperty() { return new PreviewProperty() { m_Name = TestPropertyName }; } } private UnityEngine.MaterialGraph.MaterialGraph m_Graph; private Vector1Node m_Vector1Node; private Vector2Node m_Vector2Node; private Vector3Node m_Vector3Node; private Vector4Node m_Vector4Node; private ColorNode m_ColorNode; // private Texture2DNode m_TextureNode; private TestPropertyNode m_PropertyNode; private const string kPropertyName = "PropertyName"; public const string kDescription = "NewDescription"; [TestFixtureSetUp] public void RunBeforeAnyTests() { Debug.unityLogger.logHandler = new ConsoleLogHandler(); } [SetUp] public void TestSetUp() { m_Graph = new UnityEngine.MaterialGraph.MaterialGraph(); m_Vector1Node = new Vector1Node(); m_Vector2Node = new Vector2Node(); m_Vector3Node = new Vector3Node(); m_Vector4Node = new Vector4Node(); m_ColorNode = new ColorNode(); // m_TextureNode = new Texture2DNode(); m_PropertyNode = new TestPropertyNode(); m_Graph.AddNode(m_Vector1Node); m_Graph.AddNode(m_Vector2Node); m_Graph.AddNode(m_Vector3Node); m_Graph.AddNode(m_Vector4Node); m_Graph.AddNode(m_ColorNode); m_Graph.AddNode(m_TextureNode); m_Graph.AddNode(m_PropertyNode); } /* [Test] public void TestExposedPropertyReturnsRawName() { m_PropertyNode.exposedState = PropertyNode.ExposedState.Exposed; m_PropertyNode.propertyName = kPropertyName; Assert.AreEqual(kPropertyName + "_Uniform", m_PropertyNode.propertyName); } [Test] public void TestNonExposedPropertyReturnsGeneratedName() { var expected = string.Format("{0}_{1}_Uniform", m_PropertyNode.name, m_PropertyNode.guid.ToString().Replace("-", "_")); m_PropertyNode.exposedState = PropertyNode.ExposedState.NotExposed; m_PropertyNode.propertyName = kPropertyName; Assert.AreEqual(expected, m_PropertyNode.propertyName); } [Test] public void TestPropertyNodeDescriptionWorks() { m_PropertyNode.propertyName = kPropertyName; m_PropertyNode.description = kDescription; Assert.AreEqual(kDescription, m_PropertyNode.description); } [Test] public void TestPropertyNodeDescriptionReturnsPropertyNameWhenNoDescriptionSet() { m_PropertyNode.propertyName = kPropertyName; m_PropertyNode.description = string.Empty; Assert.AreEqual(kPropertyName, m_PropertyNode.description); } [Test] public void TestPropertyNodeReturnsPreviewProperty() { var props = new List(); m_PropertyNode.CollectPreviewMaterialProperties(props); Assert.AreEqual(props.Count, 1); Assert.AreEqual(TestPropertyNode.TestPropertyName, props[0].m_Name); } [Test] public void TestDuplicatedPropertyNameGeneratesErrorWhenExposed() { const string failName = "SameName"; m_Vector1Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector1Node.propertyName = failName; m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector2Node.propertyName = failName; m_Vector1Node.ValidateNode(); m_Vector2Node.ValidateNode(); Assert.IsTrue(m_Vector1Node.hasError); Assert.IsTrue(m_Vector2Node.hasError); } [Test] public void TestDuplicatedPropertyNameGeneratesNoErrorWhenNotExposed() { const string failName = "SameName"; m_Vector1Node.exposedState = PropertyNode.ExposedState.NotExposed; m_Vector1Node.propertyName = failName; m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector2Node.propertyName = failName; m_Vector1Node.ValidateNode(); m_Vector2Node.ValidateNode(); Assert.IsFalse(m_Vector1Node.hasError); Assert.IsFalse(m_Vector2Node.hasError); }* [Test] public void TestPropertyExposedOnSubgraphReturnsFalse() { var subGraph = new SubGraph(); var subNode = new TestPropertyNode(); subNode.exposedState = PropertyNode.ExposedState.Exposed; subGraph.AddNode(subNode); Assert.AreEqual(PropertyNode.ExposedState.NotExposed, subNode.exposedState); m_PropertyNode.exposedState = PropertyNode.ExposedState.Exposed; Assert.AreEqual(PropertyNode.ExposedState.Exposed, m_PropertyNode.exposedState); } [Test] public void TestVector1NodeTypeIsCorrect() { Assert.AreEqual(PropertyType.Float, m_Vector1Node.propertyType); } [Test] public void TestVector1NodeReturnsCorrectValue() { m_Vector1Node.value = 0.6f; Assert.AreEqual(0.6f, m_Vector1Node.value); } [Test] public void TestVector1NodeReturnsPreviewProperty() { var props = new List(); m_Vector1Node.value = 0.6f; m_Vector1Node.CollectPreviewMaterialProperties(props); Assert.AreEqual(props.Count, 1); Assert.AreEqual(m_Vector1Node.propertyName, props[0].m_Name); Assert.AreEqual(m_Vector1Node.propertyType, props[0].m_PropType); Assert.AreEqual(0.6f, props[0].m_Float); } [Test] public void TestVector1NodeGeneratesCorrectPropertyBlock() { m_Vector1Node.value = 0.6f; m_Vector1Node.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new PropertyGenerator(); m_Vector1Node.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_Vector1Node.propertyName + "(\"" + m_Vector1Node.description + "\", Float) = " + m_Vector1Node.value + Environment.NewLine; m_Vector1Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector1Node.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } [Test] public void TestVector1NodeGeneratesCorrectPropertyUsages() { m_Vector1Node.value = 0.6f; m_Vector1Node.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new ShaderGenerator(); m_Vector1Node.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_Vector1Node.precision + " " + m_Vector1Node.propertyName + ";" + Environment.NewLine; m_Vector1Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector1Node.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } [Test] public void TestVector2NodeTypeIsCorrect() { Assert.AreEqual(PropertyType.Vector2, m_Vector2Node.propertyType); } [Test] public void TestVector2NodeReturnsCorrectValue() { var value = new Vector2(0.6f, 0.7f); m_Vector2Node.value = value; Assert.AreEqual(value, m_Vector2Node.value); } [Test] public void TestVector2NodeReturnsPreviewProperty() { var value = new Vector2(0.6f, 0.7f); var props = new List(); m_Vector2Node.value = value; m_Vector2Node.CollectPreviewMaterialProperties(props); Assert.AreEqual(props.Count, 1); Assert.AreEqual(m_Vector2Node.propertyName, props[0].m_Name); Assert.AreEqual(m_Vector2Node.propertyType, props[0].m_PropType); Assert.AreEqual(value, m_Vector2Node.value); } [Test] public void TestVector2NodeGeneratesCorrectPropertyBlock() { var value = new Vector2(0.6f, 0.7f); m_Vector2Node.value = value; m_Vector2Node.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new PropertyGenerator(); m_Vector2Node.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_Vector2Node.propertyName + "(\"" + m_Vector2Node.description + "\", Vector) = (" + m_Vector2Node.value.x + "," + m_Vector2Node.value.y + ",0,0)" + Environment.NewLine; m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector2Node.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } [Test] public void TestVector2NodeGeneratesCorrectPropertyUsages() { var value = new Vector2(0.6f, 0.7f); m_Vector2Node.value = value; m_Vector2Node.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new ShaderGenerator(); m_Vector2Node.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_Vector2Node.precision + "2 " + m_Vector2Node.propertyName + ";" + Environment.NewLine; m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector2Node.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } [Test] public void TestVector3NodeTypeIsCorrect() { Assert.AreEqual(PropertyType.Vector3, m_Vector3Node.propertyType); } [Test] public void TestVector3NodeReturnsCorrectValue() { var value = new Vector3(0.6f, 0.7f, 0.4f); m_Vector3Node.value = value; Assert.AreEqual(value, m_Vector3Node.value); } [Test] public void TestVector3NodeReturnsPreviewProperty() { var value = new Vector3(0.6f, 0.7f, 0.4f); var props = new List(); m_Vector3Node.value = value; m_Vector3Node.CollectPreviewMaterialProperties(props); Assert.AreEqual(props.Count, 1); Assert.AreEqual(m_Vector3Node.propertyName, props[0].m_Name); Assert.AreEqual(m_Vector3Node.propertyType, props[0].m_PropType); Assert.AreEqual(value, m_Vector3Node.value); } [Test] public void TestVector3NodeGeneratesCorrectPropertyBlock() { var value = new Vector3(0.6f, 0.7f, 0.4f); m_Vector3Node.value = value; m_Vector3Node.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new PropertyGenerator(); m_Vector3Node.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_Vector3Node.propertyName + "(\"" + m_Vector3Node.description + "\", Vector) = (" + m_Vector3Node.value.x + "," + m_Vector3Node.value.y + "," + m_Vector3Node.value.z + ",0)" + Environment.NewLine; m_Vector3Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector3Node.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } [Test] public void TestVector3NodeGeneratesCorrectPropertyUsages() { var value = new Vector3(0.6f, 0.7f, 0.4f); m_Vector3Node.value = value; m_Vector3Node.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new ShaderGenerator(); m_Vector3Node.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_Vector3Node.precision + "3 " + m_Vector3Node.propertyName + ";" + Environment.NewLine; m_Vector3Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector3Node.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } [Test] public void TestVector4NodeTypeIsCorrect() { Assert.AreEqual(PropertyType.Vector4, m_Vector4Node.propertyType); } [Test] public void TestVector4NodeReturnsCorrectValue() { var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f); m_Vector4Node.value = value; Assert.AreEqual(value, m_Vector4Node.value); } [Test] public void TestVector4NodeReturnsPreviewProperty() { var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f); var props = new List(); m_Vector4Node.value = value; m_Vector4Node.CollectPreviewMaterialProperties(props); Assert.AreEqual(props.Count, 1); Assert.AreEqual(m_Vector4Node.propertyName, props[0].m_Name); Assert.AreEqual(m_Vector4Node.propertyType, props[0].m_PropType); Assert.AreEqual(value, m_Vector4Node.value); } [Test] public void TestVector4NodeGeneratesCorrectPropertyBlock() { var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f); m_Vector4Node.value = value; m_Vector4Node.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new PropertyGenerator(); m_Vector4Node.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_Vector4Node.propertyName + "(\"" + m_Vector4Node.description + "\", Vector) = (" + m_Vector4Node.value.x + "," + m_Vector4Node.value.y + "," + m_Vector4Node.value.z + "," + m_Vector4Node.value.w + ")" + Environment.NewLine; m_Vector4Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector4Node.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } [Test] public void TestVector4NodeGeneratesCorrectPropertyUsages() { var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f); m_Vector4Node.value = value; m_Vector4Node.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new ShaderGenerator(); m_Vector4Node.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_Vector4Node.precision + "4 " + m_Vector4Node.propertyName + ";" + Environment.NewLine; m_Vector4Node.exposedState = PropertyNode.ExposedState.Exposed; m_Vector4Node.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } [Test] public void TestColorNodeTypeIsCorrect() { Assert.AreEqual(PropertyType.Color, m_ColorNode.propertyType); } [Test] public void TestColorNodeReturnsCorrectValue() { var value = new Color(0.6f, 0.7f, 0.4f, 0.3f); m_ColorNode.color = value; Assert.AreEqual(value, m_ColorNode.color); } [Test] public void TestColorNodeReturnsPreviewProperty() { var value = new Color(0.6f, 0.7f, 0.4f, 0.3f); var props = new List(); m_ColorNode.color = value; m_ColorNode.CollectPreviewMaterialProperties(props); Assert.AreEqual(props.Count, 1); Assert.AreEqual(m_ColorNode.propertyName, props[0].m_Name); Assert.AreEqual(m_ColorNode.propertyType, props[0].m_PropType); Assert.AreEqual(value, m_ColorNode.color); } [Test] public void TestColorNodeGeneratesCorrectPropertyBlock() { var value = new Color(0.6f, 0.7f, 0.4f, 0.3f); m_ColorNode.color = value; m_ColorNode.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new PropertyGenerator(); m_ColorNode.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_ColorNode.propertyName + "(\"" + m_ColorNode.description + "\", Color) = (" + m_ColorNode.color.r + "," + m_ColorNode.color.g + "," + m_ColorNode.color.b + "," + m_ColorNode.color.a + ")" + Environment.NewLine; m_ColorNode.exposedState = PropertyNode.ExposedState.Exposed; m_ColorNode.GeneratePropertyBlock(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } [Test] public void TestColorNodeGeneratesCorrectPropertyUsages() { var value = new Color(0.6f, 0.7f, 0.4f, 0.3f); m_ColorNode.color = value; m_ColorNode.exposedState = PropertyNode.ExposedState.NotExposed; var generator = new ShaderGenerator(); m_ColorNode.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(string.Empty, generator.GetShaderString(0)); var expected = m_ColorNode.precision + "4 " + m_ColorNode.propertyName + ";" + Environment.NewLine; m_ColorNode.exposedState = PropertyNode.ExposedState.Exposed; m_ColorNode.GeneratePropertyUsages(generator, GenerationMode.ForReals); Assert.AreEqual(expected, generator.GetShaderString(0)); } }*/ }