using System; using UnityEngine; using UnityEngine.Rendering.PostProcessing; [Serializable] [PostProcess(typeof(HalfToneOpaqueRenderer), PostProcessEvent.BeforeStack, "Custom/LWtest/Haltone Opaque")] public sealed class HalfToneOpaque : PostProcessEffectSettings { [Range(-2f, 2f), Tooltip("Pattern Midpoint")] public FloatParameter midpoint = new FloatParameter{ value = 0f }; [Range(0.001f, 0.1f), Tooltip("Pattern Scale")] public FloatParameter scale = new FloatParameter{ value = 0.025f }; [Range(1, 10), Tooltip("Steps")] public IntParameter steps = new IntParameter{ value = 4}; public TextureParameter pattern = new TextureParameter{ value = null}; } public sealed class HalfToneOpaqueRenderer : PostProcessEffectRenderer { public override void Render(PostProcessRenderContext context){ var sheet = context.propertySheets.Get(Shader.Find("Hidden/Custom/LWtest/HalftoneOpaque")); sheet.properties.SetTexture ("_Pattern", settings.pattern); sheet.properties.SetFloat("_Blend", settings.midpoint); sheet.properties.SetFloat("_Scale", settings.scale); sheet.properties.SetFloat("_Steps", settings.steps); context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0); } }