using UnityEngine; using UnityEngine.TestTools; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; using UnityEngine.Events; using System.Collections; public class PlayModeTestable : SetupSceneForRenderPipelineTest, IMonoBehaviourTest { float t = 0f; public float testDuration = 1f; public bool IsTestFinished { get { t += Time.deltaTime; return (t > testDuration); } } }