namespace UnityEngine.Experimental.Rendering.HDPipeline { public enum CustomSamplerId { PushGlobalParameters, CopySetDepthBuffer, CopyDepthStencilbuffer, CopyStencilBuffer, Forward, RenderSSAO, RenderShadows, RenderDeferredDirectionalShadow, BuildLightList, BlitToFinalRT, Distortion, ApplyDistortion, DepthPrepass, GBuffer, DisplayDebugViewMaterial, DebugViewMaterialGBuffer, BlitDebugViewMaterialDebug, SubsurfaceScattering, ForwardPassName, ForwardTransparentDepthPrepass, RenderForwardError, Velocity, GaussianPyramidColor, PyramidDepth, PostProcessing, RenderDebug, InitAndClearBuffer, InitGBuffersAndClearDepthStencil, ClearSSSDiffuseTarget, ClearSSSFilteringTarget, ClearStencilTexture, ClearHTile, ClearHDRTarget, ClearGBuffer, HDRenderPipelineRender, CullResultsCull, // Profile sampler for tile pass TPPrepareLightsForGPU, TPPushGlobalParameters, TPTiledLightingDebug, TPDeferredDirectionalShadow, TPTileSettingsEnableTileAndCluster, TPForwardPass, TPForwardTiledClusterpass, TPDisplayShadows, TPRenderDeferredLighting, // Misc VolumeUpdate, Max } }