using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { // The settings here are per frame settings. They can be changed by the renderer based on its need each frame. public class LightingSettings { public float diffuseGlobalDimmer = 1.0f; public float specularGlobalDimmer = 1.0f; } }