Shader "Graph/UnityEngine.MaterialGraph.MetallicMasterNodefb4e5d27-b55b-4c39-84a8-ae6dcd6d7631" { Properties { [NonModifiableTextureData] Texture_5537060b_db74_4900_8f2b_178ba97b7f11_Uniform("", 2D) = "white" {} Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9_Uniform("", Cube) = "" {} } SubShader { Tags { "RenderType"="Opaque" "Queue"="Geometry" } Blend One Zero Cull Back ZTest LEqual ZWrite On LOD 200 CGPROGRAM #pragma target 3.0 #pragma surface surf Standard vertex:vert #pragma glsl #pragma debug inline float unity_remap_float (float arg1, float2 arg2, float2 arg3) { return arg1 * ((arg3.y - arg3.x) / (arg2.y - arg2.x)) + arg3.x; } sampler2D Texture_5537060b_db74_4900_8f2b_178ba97b7f11_Uniform; samplerCUBE Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9_Uniform; struct Input { float4 color : COLOR; half4 meshUV0; float3 worldViewDir; float3 worldNormal; }; void vert (inout appdata_full v, out Input o) { UNITY_INITIALIZE_OUTPUT(Input,o); o.meshUV0 = v.texcoord; } void surf (Input IN, inout SurfaceOutputStandard o) { half4 uv0 = IN.meshUV0; float3 worldSpaceViewDirection = IN.worldViewDir; float3 worldSpaceNormal = normalize(IN.worldNormal); float4 Texture_5537060b_db74_4900_8f2b_178ba97b7f11 = tex2D (Texture_5537060b_db74_4900_8f2b_178ba97b7f11_Uniform, uv0.xy); float Remap_26b4b7a4_1c55_4c03_9830_fc5d53b3a504_Output = unity_remap_float (Texture_5537060b_db74_4900_8f2b_178ba97b7f11.r, float2 (0,1), float2 (7,-2)); float4 Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9 = texCUBElod (Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9_Uniform, float4(reflect(-worldSpaceViewDirection, worldSpaceNormal).xyz,Remap_26b4b7a4_1c55_4c03_9830_fc5d53b3a504_Output)); o.Emission = Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9; } ENDCG } FallBack "Diffuse" }