namespace UnityEngine.MaterialGraph { public enum BlendModesEnum { Burn, Dodge, Darken, Difference, // Divide, Exclusion, HardLight, // HardMix, Lighten, // LinearDodge, // LinearLight, // LinearBurn, Multiply, Negation, Overlay, // PinLight, Screen, SoftLight, Substract, // VividLight /* Old Order Multiply Screen Darken Lighten Difference Negation Exclusion Overlay HardLight SoftLight Dodge (ColorDodge) Burn (ColorBurn) */ } }