// // This file was automatically generated. Please don't edit by hand. // #ifndef VOLUMETRICLIGHTING_CS_HLSL #define VOLUMETRICLIGHTING_CS_HLSL // Generated from UnityEngine.Experimental.Rendering.HDPipeline.DensityVolumeProperties // PackingRules = Exact struct DensityVolumeProperties { float3 scattering; float extinction; }; // // Accessors for UnityEngine.Experimental.Rendering.HDPipeline.DensityVolumeProperties // float3 GetScattering(DensityVolumeProperties value) { return value.scattering; } float GetExtinction(DensityVolumeProperties value) { return value.extinction; } #endif