using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Experimental.Rendering; namespace UnityEditor.Experimental.Rendering { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public sealed class VolumeComponentEditorAttribute : Attribute { public readonly Type componentType; public VolumeComponentEditorAttribute(Type componentType) { this.componentType = componentType; } } public class VolumeComponentEditor { public VolumeComponent target { get; private set; } public SerializedObject serializedObject { get; private set; } public SerializedProperty baseProperty { get; internal set; } public SerializedProperty activeProperty { get; internal set; } Editor m_Inspector; List m_Parameters; static Dictionary s_ParameterDrawers; static VolumeComponentEditor() { s_ParameterDrawers = new Dictionary(); ReloadDecoratorTypes(); } [Callbacks.DidReloadScripts] static void OnEditorReload() { ReloadDecoratorTypes(); } static void ReloadDecoratorTypes() { s_ParameterDrawers.Clear(); // Look for all the valid parameter drawers var types = CoreUtils.GetAllAssemblyTypes() .Where( t => t.IsSubclassOf(typeof(VolumeParameterDrawer)) && t.IsDefined(typeof(VolumeParameterDrawerAttribute), false) && !t.IsAbstract ); // Store them foreach (var type in types) { var attr = (VolumeParameterDrawerAttribute)type.GetCustomAttributes(typeof(VolumeParameterDrawerAttribute), false)[0]; var decorator = (VolumeParameterDrawer)Activator.CreateInstance(type); s_ParameterDrawers.Add(attr.parameterType, decorator); } } public void Repaint() { m_Inspector.Repaint(); } internal void Init(VolumeComponent target, Editor inspector) { this.target = target; m_Inspector = inspector; serializedObject = new SerializedObject(target); activeProperty = serializedObject.FindProperty("active"); OnEnable(); } public virtual void OnEnable() { m_Parameters = new List(); // Grab all valid serializable field on the VolumeComponent var fields = target.GetType() .GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic) .Where(t => t.FieldType.IsSubclassOf(typeof(VolumeParameter))) .Where(t => (t.IsPublic && t.GetCustomAttributes(typeof(NonSerializedAttribute), false).Length == 0) || (t.GetCustomAttributes(typeof(SerializeField), false).Length > 0) ) .Where(t => t.GetCustomAttributes(typeof(HideInInspector), false).Length == 0) .ToList(); // Prepare all serialized objects for this editor foreach (var field in fields) { var property = serializedObject.FindProperty(field.Name); var parameter = new SerializedDataParameter(property); m_Parameters.Add(parameter); } } public virtual void OnDisable() { } internal void OnInternalInspectorGUI() { serializedObject.Update(); TopRowFields(); OnInspectorGUI(); EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); } public virtual void OnInspectorGUI() { // Display every field as-is foreach (var parameter in m_Parameters) PropertyField(parameter); } public virtual string GetDisplayTitle() { return ObjectNames.NicifyVariableName(target.GetType().Name); } void TopRowFields() { using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(CoreEditorUtils.GetContent("All|Toggle all overrides on. To maximize performances you should only toggle overrides that you actually need."), CoreEditorStyles.miniLabelButton, GUILayout.Width(17f), GUILayout.ExpandWidth(false))) SetAllOverridesTo(true); if (GUILayout.Button(CoreEditorUtils.GetContent("None|Toggle all overrides off."), CoreEditorStyles.miniLabelButton, GUILayout.Width(32f), GUILayout.ExpandWidth(false))) SetAllOverridesTo(false); GUILayout.FlexibleSpace(); } } internal void SetAllOverridesTo(bool state) { Undo.RecordObject(target, "Toggle All"); target.SetAllOverridesTo(state); serializedObject.Update(); } // Takes a serialized VolumeParameter as input protected SerializedDataParameter Unpack(SerializedProperty property) { Assert.IsNotNull(property); return new SerializedDataParameter(property); } protected void PropertyField(SerializedDataParameter property) { var title = CoreEditorUtils.GetContent(property.displayName); PropertyField(property, title); } protected void PropertyField(SerializedDataParameter property, GUIContent title) { // Handle unity built-in decorators (Space, Header, Tooltip etc) foreach (var attr in property.attributes) { if (attr is PropertyAttribute) { if (attr is SpaceAttribute) { EditorGUILayout.GetControlRect(false, (attr as SpaceAttribute).height); } else if (attr is HeaderAttribute) { var rect = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight); rect.y += 0f; rect = EditorGUI.IndentedRect(rect); EditorGUI.LabelField(rect, (attr as HeaderAttribute).header, EditorStyles.miniLabel); } else if (attr is TooltipAttribute) { if (string.IsNullOrEmpty(title.tooltip)) title.tooltip = (attr as TooltipAttribute).tooltip; } } } // Custom parameter drawer VolumeParameterDrawer drawer; s_ParameterDrawers.TryGetValue(property.referenceType, out drawer); bool invalidProp = false; if (drawer != null && !drawer.IsAutoProperty()) { if (drawer.OnGUI(property, title)) return; invalidProp = true; } // ObjectParameter is a special case if (VolumeParameter.IsObjectParameter(property.referenceType)) { bool expanded = property.value.isExpanded; expanded = EditorGUILayout.Foldout(expanded, title, true); if (expanded) { EditorGUI.indentLevel++; // Not the fastest way to do it but that'll do just fine for now var it = property.value.Copy(); var end = it.GetEndProperty(); bool first = true; while (it.Next(first) && !SerializedProperty.EqualContents(it, end)) { PropertyField(Unpack(it)); first = false; } EditorGUI.indentLevel--; } property.value.isExpanded = expanded; return; } using (new EditorGUILayout.HorizontalScope()) { // Override checkbox var overrideRect = GUILayoutUtility.GetRect(17f, 17f, GUILayout.ExpandWidth(false)); overrideRect.yMin += 4f; overrideRect.xMin += EditorGUI.indentLevel * 15f; DrawOverrideCheckbox(overrideRect, property.overrideState); // Property using (new EditorGUI.DisabledScope(!property.overrideState.boolValue)) { if (drawer != null && !invalidProp) { if (drawer.OnGUI(property, title)) return; } // Default unity field EditorGUILayout.PropertyField(property.value, title); } } } void DrawOverrideCheckbox(Rect rect, SerializedProperty property) { var oldColor = GUI.color; GUI.color = new Color(0.6f, 0.6f, 0.6f, 0.75f); property.boolValue = GUI.Toggle(rect, property.boolValue, CoreEditorUtils.GetContent("|Override this setting for this volume."), CoreEditorStyles.smallTickbox); GUI.color = oldColor; } } }