using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering { public class SetupSceneForRenderPipelineTest : MonoBehaviour { private RenderPipelineAsset m_OriginalAsset; public RenderPipelineAsset renderPipeline; public Camera cameraToUse; public bool hdr = false; public int width = 1280; public int height = 720; public void Setup() { m_OriginalAsset = GraphicsSettings.renderPipelineAsset; GraphicsSettings.renderPipelineAsset = renderPipeline; } public void TearDown() { GraphicsSettings.renderPipelineAsset = m_OriginalAsset; } } }