#ifndef LIGHTWEIGHT_PASS_META_SIMPLE_INCLUDED #define LIGHTWEIGHT_PASS_META_SIMPLE_INCLUDED #include "LightweightPassMetaCommon.hlsl" half4 LightweightFragmentMetaUnlit(MetaVertexOuput i) : SV_Target { float2 uv = i.uv; MetaInput o = (MetaInput)0; o.Albedo = _Color.rgb * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv).rgb; return MetaFragment(o); } #endif // LIGHTWEIGHT_PASS_META_SIMPLE_INCLUDED