namespace UnityEngine.Experimental.Rendering.HDPipeline { namespace Attributes { // 0 is reserved! [GenerateHLSL] public enum DebugViewVarying { Texcoord0 = 1, Texcoord1, Texcoord2, Texcoord3, VertexTangentWS, VertexBitangentWS, VertexNormalWS, VertexColor, VertexColorAlpha, // caution if you add something here, it must start below }; // Number must be contiguous [GenerateHLSL] public enum DebugViewGbuffer { Depth = DebugViewVarying.VertexColorAlpha + 1, BakeDiffuseLighting, } } }