%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: EyesMaterial m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: _EMISSION _LIGHTMAPPING_DYNAMIC_LIGHTMAPS _LIGHTMAPPING_REALTIME _UVSEC_UV1 m_LightmapFlags: 1 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _BumpMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailNormalMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ParallaxMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _OcclusionMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _EmissionMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailMask second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailAlbedoMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _Occlusion second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _SpecGlossMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _SrcBlend second: 1 data: first: name: _DstBlend second: 0 data: first: name: _Cutoff second: 0.5 data: first: name: _AlphaTestRef second: 0.5 data: first: name: _Shininess second: 0.20665379 data: first: name: _Parallax second: 0.02 data: first: name: _ZWrite second: 1 data: first: name: _Glossiness second: 0.6 data: first: name: _BumpScale second: 1 data: first: name: _OcclusionStrength second: 1 data: first: name: _DetailNormalMapScale second: 1 data: first: name: _UVSec second: 0 data: first: name: _Mode second: 0 data: first: name: _Lightmapping second: 1 data: first: name: _EmissionScaleUI second: 1 data: first: name: _RimPower second: 3 m_Colors: data: first: name: _EmissionColor second: {r: 0.3088235, g: 0.3088235, b: 0.3088235, a: 0.99999994} data: first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _SpecColor second: {r: 0.59607846, g: 0.59607846, b: 0.59607846, a: 1} data: first: name: _EmissionColorUI second: {r: 0.30882353, g: 0.30882353, b: 0.30882353, a: 1} data: first: name: _EmissionColorWithMapUI second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _SpecularColor second: {r: 0.49264705, g: 0.49264705, b: 0.49264705, a: 1} data: first: name: _RimColor second: {r: 0.2, g: 0.2, b: 0.2, a: 0}