// // Klak - Utilities for creative coding with Unity // // Copyright (C) 2016 Keijiro Takahashi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // using UnityEngine; namespace Klak.MaterialExtension { /// Extension methods (setters) for Material static class MaterialSetterExtension { static public Material Property(this Material m, string name, float x) { m.SetFloat(name, x); return m; } static public Material Property(this Material m, string name, float x, float y) { m.SetVector(name, new Vector2(x, y)); return m; } static public Material Property(this Material m, string name, float x, float y, float z) { m.SetVector(name, new Vector3(x, y, z)); return m; } static public Material Property(this Material m, string name, float x, float y, float z, float w) { m.SetVector(name, new Vector4(x, y, z, w)); return m; } static public Material Property(this Material m, string name, Vector2 v) { m.SetVector(name, v); return m; } static public Material Property(this Material m, string name, Vector3 v) { m.SetVector(name, v); return m; } static public Material Property(this Material m, string name, Vector4 v) { m.SetVector(name, v); return m; } static public Material Property(this Material m, string name, Color color) { m.SetColor(name, color); return m; } static public Material Property(this Material m, string name, Texture texture) { m.SetTexture(name, texture); return m; } } /// Extension methods (setters) for MaterialProperty static class MaterialPropertySetterExtension { static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, float x) { m.SetFloat(name, x); return m; } static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, float x, float y) { m.SetVector(name, new Vector2(x, y)); return m; } static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, float x, float y, float z) { m.SetVector(name, new Vector3(x, y, z)); return m; } static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, float x, float y, float z, float w) { m.SetVector(name, new Vector4(x, y, z, w)); return m; } static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Vector2 v) { m.SetVector(name, v); return m; } static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Vector3 v) { m.SetVector(name, v); return m; } static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Vector4 v) { m.SetVector(name, v); return m; } static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Color color) { m.SetColor(name, color); return m; } static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Texture texture) { m.SetTexture(name, texture); return m; } } }