namespace UnityEngine.MaterialGraph { [Title("Math/Range/Clamp")] public class ClampNode : Function3Input { public ClampNode() { name = "Clamp"; } protected override string GetInputSlot1Name() { return "Input"; } protected override string GetInputSlot2Name() { return "Min"; } protected override string GetInputSlot3Name() { return "Max"; } protected override string GetFunctionName() {return "clamp"; } } }