using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEditor.Compilation; using UnityEngine; using UnityEditor.Graphing; using UnityEditor.Graphing.Util; namespace UnityEditor.ShaderGraph { [Serializable] public abstract class AbstractMaterialGraph : IGraph, ISerializationCallbackReceiver, IGenerateProperties { public IGraphObject owner { get; set; } #region Property data [NonSerialized] List m_Properties = new List(); public IEnumerable properties { get { return m_Properties; } } [SerializeField] List m_SerializedProperties = new List(); [NonSerialized] List m_AddedProperties = new List(); public IEnumerable addedProperties { get { return m_AddedProperties; } } [NonSerialized] List m_RemovedProperties = new List(); public IEnumerable removedProperties { get { return m_RemovedProperties; } } #endregion #region Node data [NonSerialized] Stack m_FreeNodeTempIds = new Stack(); [NonSerialized] List m_Nodes = new List(); [NonSerialized] Dictionary m_NodeDictionary = new Dictionary(); public IEnumerable GetNodes() where T : INode { return m_Nodes.Where(x => x != null).OfType(); } [SerializeField] List m_SerializableNodes = new List(); [NonSerialized] List m_AddedNodes = new List(); public IEnumerable addedNodes { get { return m_AddedNodes; } } [NonSerialized] List m_RemovedNodes = new List(); public IEnumerable removedNodes { get { return m_RemovedNodes; } } #endregion #region Edge data [NonSerialized] List m_Edges = new List(); public IEnumerable edges { get { return m_Edges; } } [SerializeField] List m_SerializableEdges = new List(); [NonSerialized] Dictionary> m_NodeEdges = new Dictionary>(); [NonSerialized] List m_AddedEdges = new List(); public IEnumerable addedEdges { get { return m_AddedEdges; } } [NonSerialized] List m_RemovedEdges = new List(); public IEnumerable removedEdges { get { return m_RemovedEdges; } } #endregion [SerializeField] InspectorPreviewData m_PreviewData = new InspectorPreviewData(); public InspectorPreviewData previewData { get { return m_PreviewData; } set { m_PreviewData = value; } } public void ClearChanges() { m_AddedNodes.Clear(); m_RemovedNodes.Clear(); m_AddedEdges.Clear(); m_RemovedEdges.Clear(); m_AddedProperties.Clear(); m_RemovedProperties.Clear(); } public virtual void AddNode(INode node) { if (node is AbstractMaterialNode) { AddNodeNoValidate(node); ValidateGraph(); } else { Debug.LogWarningFormat("Trying to add node {0} to Material graph, but it is not a {1}", node, typeof(AbstractMaterialNode)); } } void AddNodeNoValidate(INode node) { var materialNode = (AbstractMaterialNode)node; materialNode.owner = this; if (m_FreeNodeTempIds.Any()) { var id = m_FreeNodeTempIds.Pop(); id.IncrementVersion(); materialNode.tempId = id; m_Nodes[id.index] = materialNode; } else { var id = new Identifier(m_Nodes.Count); materialNode.tempId = id; m_Nodes.Add(materialNode); } m_NodeDictionary.Add(materialNode.guid, materialNode); m_AddedNodes.Add(materialNode); } public void RemoveNode(INode node) { if (!node.canDeleteNode) return; ValidateGraph(); } void RemoveNodeNoValidate(INode node) { var materialNode = (AbstractMaterialNode)node; if (!materialNode.canDeleteNode) return; m_Nodes[materialNode.tempId.index] = null; m_FreeNodeTempIds.Push(materialNode.tempId); m_NodeDictionary.Remove(materialNode.guid); m_RemovedNodes.Add(materialNode); } void AddEdgeToNodeEdges(IEdge edge) { List inputEdges; if (!m_NodeEdges.TryGetValue(edge.inputSlot.nodeGuid, out inputEdges)) m_NodeEdges[edge.inputSlot.nodeGuid] = inputEdges = new List(); inputEdges.Add(edge); List outputEdges; if (!m_NodeEdges.TryGetValue(edge.outputSlot.nodeGuid, out outputEdges)) m_NodeEdges[edge.outputSlot.nodeGuid] = outputEdges = new List(); outputEdges.Add(edge); } IEdge ConnectNoValidate(SlotReference fromSlotRef, SlotReference toSlotRef) { var fromNode = GetNodeFromGuid(fromSlotRef.nodeGuid); var toNode = GetNodeFromGuid(toSlotRef.nodeGuid); if (fromNode == null || toNode == null) return null; // if fromNode is already connected to toNode // do now allow a connection as toNode will then // have an edge to fromNode creating a cycle. // if this is parsed it will lead to an infinite loop. var dependentNodes = new List(); NodeUtils.CollectNodesNodeFeedsInto(dependentNodes, toNode); if (dependentNodes.Contains(fromNode)) return null; var fromSlot = fromNode.FindSlot(fromSlotRef.slotId); var toSlot = toNode.FindSlot(toSlotRef.slotId); if (fromSlot.isOutputSlot == toSlot.isOutputSlot) return null; var outputSlot = fromSlot.isOutputSlot ? fromSlotRef : toSlotRef; var inputSlot = fromSlot.isInputSlot ? fromSlotRef : toSlotRef; s_TempEdges.Clear(); GetEdges(inputSlot, s_TempEdges); // remove any inputs that exits before adding foreach (var edge in s_TempEdges) { RemoveEdgeNoValidate(edge); } var newEdge = new Edge(outputSlot, inputSlot); m_Edges.Add(newEdge); m_AddedEdges.Add(newEdge); AddEdgeToNodeEdges(newEdge); //Debug.LogFormat("Connected edge: {0} -> {1} ({2} -> {3})\n{4}", newEdge.outputSlot.nodeGuid, newEdge.inputSlot.nodeGuid, fromNode.name, toNode.name, Environment.StackTrace); return newEdge; } public virtual IEdge Connect(SlotReference fromSlotRef, SlotReference toSlotRef) { var newEdge = ConnectNoValidate(fromSlotRef, toSlotRef); ValidateGraph(); return newEdge; } public virtual void RemoveEdge(IEdge e) { RemoveEdgeNoValidate(e); ValidateGraph(); } public void RemoveElements(IEnumerable nodes, IEnumerable edges) { foreach (var edge in edges.ToArray()) RemoveEdgeNoValidate(edge); foreach (var serializableNode in nodes.ToArray()) RemoveNodeNoValidate(serializableNode); ValidateGraph(); } protected void RemoveEdgeNoValidate(IEdge e) { e = m_Edges.FirstOrDefault(x => x.Equals(e)); if (e == null) throw new ArgumentException("Trying to remove an edge that does not exist.", "e"); m_Edges.Remove(e); List inputNodeEdges; if (m_NodeEdges.TryGetValue(e.inputSlot.nodeGuid, out inputNodeEdges)) inputNodeEdges.Remove(e); List outputNodeEdges; if (m_NodeEdges.TryGetValue(e.outputSlot.nodeGuid, out outputNodeEdges)) outputNodeEdges.Remove(e); m_RemovedEdges.Add(e); } public INode GetNodeFromGuid(Guid guid) { INode node; m_NodeDictionary.TryGetValue(guid, out node); return node; } public INode GetNodeFromTempId(Identifier tempId) { var node = m_Nodes[tempId.index]; if (node == null) throw new Exception("Index does not contain a node."); if (node.tempId.version != tempId.version) throw new Exception("Trying to retrieve a node that was removed from the graph."); return node; } public bool ContainsNodeGuid(Guid guid) { return m_NodeDictionary.ContainsKey(guid); } public T GetNodeFromGuid(Guid guid) where T : INode { var node = GetNodeFromGuid(guid); if (node is T) return (T)node; return default(T); } public void GetEdges(SlotReference s, List foundEdges) { var node = GetNodeFromGuid(s.nodeGuid); if (node == null) { Debug.LogWarning("Node does not exist"); return; } ISlot slot = node.FindSlot(s.slotId); List candidateEdges; if (!m_NodeEdges.TryGetValue(s.nodeGuid, out candidateEdges)) return; foreach (var edge in candidateEdges) { var cs = slot.isInputSlot ? edge.inputSlot : edge.outputSlot; if (cs.nodeGuid == s.nodeGuid && cs.slotId == s.slotId) foundEdges.Add(edge); } } public virtual void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode) { foreach (var prop in properties) collector.AddShaderProperty(prop); } public void AddShaderProperty(IShaderProperty property) { if (property == null) return; if (m_Properties.Contains(property)) return; property.displayName = property.displayName.Trim(); if (m_Properties.Any(p => p.displayName == property.displayName)) { var regex = new Regex(@"^" + Regex.Escape(property.displayName) + @" \((\d+)\)$"); var existingDuplicateNumbers = m_Properties.Select(p => regex.Match(p.displayName)).Where(m => m.Success).Select(m => int.Parse(m.Groups[1].Value)).Where(n => n > 0).ToList(); var duplicateNumber = 1; existingDuplicateNumbers.Sort(); if (existingDuplicateNumbers.Any() && existingDuplicateNumbers.First() == 1) { duplicateNumber = existingDuplicateNumbers.Last() + 1; for (var i = 1; i < existingDuplicateNumbers.Count; i++) { if (existingDuplicateNumbers[i - 1] != existingDuplicateNumbers[i] - 1) { duplicateNumber = existingDuplicateNumbers[i - 1] + 1; break; } } } property.displayName = string.Format("{0} ({1})", property.displayName, duplicateNumber); } m_Properties.Add(property); m_AddedProperties.Add(property); } public void RemoveShaderProperty(Guid guid) { var propertyNodes = GetNodes().Where(x => x.propertyGuid == guid).ToList(); foreach (var propNode in propertyNodes) ReplacePropertyNodeWithConcreteNodeNoValidate(propNode); RemoveShaderPropertyNoValidate(guid); ValidateGraph(); } void RemoveShaderPropertyNoValidate(Guid guid) { if (m_Properties.RemoveAll(x => x.guid == guid) > 0) m_RemovedProperties.Add(guid); } static List s_TempEdges = new List(); public void ReplacePropertyNodeWithConcreteNode(PropertyNode propertyNode) { ReplacePropertyNodeWithConcreteNodeNoValidate(propertyNode); ValidateGraph(); } void ReplacePropertyNodeWithConcreteNodeNoValidate(PropertyNode propertyNode) { var property = properties.FirstOrDefault(x => x.guid == propertyNode.propertyGuid); if (property == null) return; var node = property.ToConcreteNode(); if (!(node is AbstractMaterialNode)) return; var slot = propertyNode.FindOutputSlot(PropertyNode.OutputSlotId); var newSlot = node.GetOutputSlots().FirstOrDefault(s => s.valueType == slot.valueType); if (newSlot == null) return; node.drawState = propertyNode.drawState; AddNodeNoValidate(node); foreach (var edge in this.GetEdges(slot.slotReference)) ConnectNoValidate(newSlot.slotReference, edge.inputSlot); RemoveNodeNoValidate(propertyNode); } public void ValidateGraph() { var propertyNodes = GetNodes().Where(n => !m_Properties.Any(p => p.guid == n.propertyGuid)).ToArray(); foreach (var pNode in propertyNodes) ReplacePropertyNodeWithConcreteNodeNoValidate(pNode); //First validate edges, remove any //orphans. This can happen if a user //manually modifies serialized data //of if they delete a node in the inspector //debug view. foreach (var edge in edges.ToArray()) { var outputNode = GetNodeFromGuid(edge.outputSlot.nodeGuid); var inputNode = GetNodeFromGuid(edge.inputSlot.nodeGuid); if (outputNode == null || inputNode == null || outputNode.FindOutputSlot(edge.outputSlot.slotId) == null || inputNode.FindInputSlot(edge.inputSlot.slotId) == null) { //orphaned edge RemoveEdgeNoValidate(edge); } } foreach (var node in GetNodes()) node.ValidateNode(); foreach (var edge in m_AddedEdges.ToList()) { if (!ContainsNodeGuid(edge.outputSlot.nodeGuid) || !ContainsNodeGuid(edge.inputSlot.nodeGuid)) { Debug.LogWarningFormat("Added edge is invalid: {0} -> {1}\n{2}", edge.outputSlot.nodeGuid, edge.inputSlot.nodeGuid, Environment.StackTrace); m_AddedEdges.Remove(edge); } } } public void ReplaceWith(IGraph other) { var otherMg = other as AbstractMaterialGraph; if (otherMg == null) throw new ArgumentException("Can only replace with another AbstractMaterialGraph", "other"); using (var removedPropertiesPooledObject = ListPool.GetDisposable()) { var removedPropertyGuids = removedPropertiesPooledObject.value; foreach (var property in m_Properties) removedPropertyGuids.Add(property.guid); foreach (var propertyGuid in removedPropertyGuids) RemoveShaderPropertyNoValidate(propertyGuid); } foreach (var otherProperty in otherMg.properties) { if (!properties.Any(p => p.guid == otherProperty.guid)) AddShaderProperty(otherProperty); } other.ValidateGraph(); ValidateGraph(); // Current tactic is to remove all nodes and edges and then re-add them, such that depending systems // will re-initialize with new references. using (var pooledList = ListPool.GetDisposable()) { var removedNodeEdges = pooledList.value; removedNodeEdges.AddRange(m_Edges); foreach (var edge in removedNodeEdges) RemoveEdgeNoValidate(edge); } using (var removedNodesPooledObject = ListPool.GetDisposable()) { var removedNodeGuids = removedNodesPooledObject.value; removedNodeGuids.AddRange(m_Nodes.Where(n => n != null).Select(n => n.guid)); foreach (var nodeGuid in removedNodeGuids) RemoveNodeNoValidate(m_NodeDictionary[nodeGuid]); } ValidateGraph(); foreach (var node in other.GetNodes()) AddNodeNoValidate(node); foreach (var edge in other.edges) ConnectNoValidate(edge.outputSlot, edge.inputSlot); ValidateGraph(); } public void OnBeforeSerialize() { m_SerializableNodes = SerializationHelper.Serialize(GetNodes()); m_SerializableEdges = SerializationHelper.Serialize(m_Edges); m_SerializedProperties = SerializationHelper.Serialize(m_Properties); } public virtual void OnAfterDeserialize() { // have to deserialize 'globals' before nodes m_Properties = SerializationHelper.Deserialize(m_SerializedProperties, null); var nodes = SerializationHelper.Deserialize(m_SerializableNodes, GraphUtil.GetLegacyTypeRemapping()); m_Nodes = new List(nodes.Count); m_NodeDictionary = new Dictionary(nodes.Count); foreach (var node in nodes.OfType()) { node.owner = this; node.UpdateNodeAfterDeserialization(); node.tempId = new Identifier(m_Nodes.Count); m_Nodes.Add(node); m_NodeDictionary.Add(node.guid, node); } m_SerializableNodes = null; m_Edges = SerializationHelper.Deserialize(m_SerializableEdges, null); m_SerializableEdges = null; foreach (var edge in m_Edges) AddEdgeToNodeEdges(edge); } public void OnEnable() { foreach (var node in GetNodes().OfType()) { node.OnEnable(); } } } [Serializable] public class InspectorPreviewData { public SerializableMesh serializedMesh = new SerializableMesh(); [NonSerialized] public Quaternion rotation = Quaternion.identity; } }