#ifndef __CLUSTEREDUTILS_H__ #define __CLUSTEREDUTILS_H__ #ifndef FLT_EPSILON #define FLT_EPSILON 1.192092896e-07f #endif float GetScaleFromBase(float base) { const float C = (float)(1 << g_iLog2NumClusters); const float geomSeries = (1.0 - pow(base, C)) / (1 - base); // geometric series: sum_k=0^{C-1} base^k return geomSeries / (g_fFarPlane - g_fNearPlane); } int SnapToClusterIdxFlex(float z_in, float suggestedBase, bool logBasePerTile) { #if USE_LEFTHAND_CAMERASPACE float z = z_in; #else float z = -z_in; #endif float userscale = g_fClustScale; if (logBasePerTile) userscale = GetScaleFromBase(suggestedBase); // using the inverse of the geometric series const float dist = max(0, z - g_fNearPlane); return (int)clamp(log2(dist * userscale * (suggestedBase - 1.0f) + 1) / log2(suggestedBase), 0.0, (float)((1 << g_iLog2NumClusters) - 1)); } int SnapToClusterIdx(float z_in, float suggestedBase) { #ifdef ENABLE_DEPTH_TEXTURE_BACKPLANE bool logBasePerTile = true; // resolved compile time #else bool logBasePerTile = false; #endif return SnapToClusterIdxFlex(z_in, suggestedBase, logBasePerTile); } float ClusterIdxToZFlex(int k, float suggestedBase, bool logBasePerTile) { float res; float userscale = g_fClustScale; if (logBasePerTile) userscale = GetScaleFromBase(suggestedBase); float dist = (pow(suggestedBase, (float)k) - 1.0) / (userscale * (suggestedBase - 1.0f)); res = dist + g_fNearPlane; #if USE_LEFTHAND_CAMERASPACE return res; #else return -res; #endif } float ClusterIdxToZ(int k, float suggestedBase) { #ifdef ENABLE_DEPTH_TEXTURE_BACKPLANE bool logBasePerTile = true; // resolved compile time #else bool logBasePerTile = false; #endif return ClusterIdxToZFlex(k, suggestedBase, logBasePerTile); } // generate a log-base value such that half of the clusters are consumed from near plane to max. opaque depth of tile. float SuggestLogBase50(float tileFarPlane) { const float C = (float)(1 << g_iLog2NumClusters); float normDist = clamp((tileFarPlane - g_fNearPlane) / (g_fFarPlane - g_fNearPlane), FLT_EPSILON, 1.0); float suggested_base = pow((1.0 + sqrt(max(0.0, 1.0 - 4.0 * normDist * (1.0 - normDist)))) / (2.0 * normDist), 2.0 / C); // return max(g_fClustBase, suggested_base); } // generate a log-base value such that (approximately) a quarter of the clusters are consumed from near plane to max. opaque depth of tile. float SuggestLogBase25(float tileFarPlane) { const float C = (float)(1 << g_iLog2NumClusters); float normDist = clamp((tileFarPlane - g_fNearPlane) / (g_fFarPlane - g_fNearPlane), FLT_EPSILON, 1.0); float suggested_base = pow((1 / 2.3) * max(0.0, (0.8 / normDist) - 1), 4.0 / (C * 2)); // approximate inverse of d*x^4 + (-x) + (1-d) = 0 - d is normalized distance return max(g_fClustBase, suggested_base); } #endif