using UnityEngine.TestTools; // Work around case #1033694, unable to use PrebuildSetup types directly from assemblies that don't have special names. // Once that's fixed, this class can be deleted and the SetupGraphicsTestCases class in Unity.TestFramework.Graphics.Editor // can be used directly instead. public class SetupGraphicsTestCases : IPrebuildSetup { public void Setup() { new UnityEditor.TestTools.Graphics.SetupGraphicsTestCases().Setup(); } }