#ifndef LIGHTWEIGHT_INPUT_SURFACE_UNLIT_INCLUDED #define LIGHTWEIGHT_INPUT_SURFACE_UNLIT_INCLUDED #include "Core.hlsl" #include "InputSurfaceCommon.hlsl" CBUFFER_START(UnityPerMaterial) float4 _MainTex_ST; half4 _Color; half _Cutoff; half _Glossiness; half _Metallic; CBUFFER_END #endif // LIGHTWEIGHT_INPUT_SURFACE_UNLIT_INCLUDED