namespace UnityEngine.Experimental.Rendering.LightweightPipeline { public class DrawSkyboxPass : ScriptableRenderPass { public DrawSkyboxPass(LightweightForwardRenderer renderer) : base(renderer) {} public override void Execute(ref ScriptableRenderContext context, ref CullResults cullResults, ref RenderingData renderingData) { context.DrawSkybox(renderingData.cameraData.camera); } } }