namespace UnityEditor.ShaderGraph { public struct Identifier { uint m_Version; int m_Index; public Identifier(int index, uint version = 1) { m_Version = version; m_Index = index; } public void IncrementVersion() { if (m_Version == uint.MaxValue) m_Version = 1; else m_Version++; } public uint version { get { return m_Version; } } public int index { get { return m_Index; } } public bool valid { get { return m_Version != 0; } } } }