using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Math", "Vector", "Dot Product")] public class DotProductNode : CodeFunctionNode { public DotProductNode() { name = "Dot Product"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Dot-Product-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DotProduct", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DotProduct( [Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A, [Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector B, [Slot(2, Binding.None)] out Vector1 Out) { return @" { Out = dot(A, B); } "; } } }